

The three Austerity articles grants -68%. If the bonus was applied to the sum of the effects it would have been: (5+10+15)*1.15 = 34. Taking a look at different content that has been added to Anno 1800 since release and how it helped or hurt the franchise in my opinion.

Example: publishing all three Hypnosis articles grant an investment of 150, meaning that newspaper will receive a buff of +15%. The bonus is applied to each article and the final effect is rounded down before being summed to other similar effects. Investing enough influence points into propaganda increases its effectiveness: Anarchy propaganda has no influence cost but includes negative effects: Hugo Mercier, available in The Anarchist DLC, is present in the game, the player has access to three additional propaganda articles.

Increases productivity of weapon factories and decreases construction time of shipsĪs long as Dr. Increases surrender resistance, impacts your population's happiness during sieges Increases attack speed of your ships and turrets Lowers happiness required to mobilise volunteers in emergency services buildings Lowers need consumption of your population Increases tax income gained from your citizens Invested influence points are used up until the next issue of the newspaper is announced, then they can be used again either for propaganda or other purposes.Įvery article replacement has different influence cost and corporation level requirement which depends on the type and strength of the article's effect. However, constant use of propaganda can lower the happiness of your population and make them more likely to riot against your censorship and manipulation. Using influence points you can replace unwanted articles with new ones which can have various effects. Edit: As I said in a different comment, while those three Town Hall items get the job done, there are much much better combinations of items to. You can alter articles to publish news which are more in your favour. What he means is that by using those three items, you can create a large number of Investor houses to generate influence, but at not continued cost in terms of goods supplied. Proposed articles have a global impact on your population's happiness, they can either increase it (+5 ), decrease it (-5 ) or have no effect.Ī player's residents in The Arctic are unaffected by the newspapers. They can describe various events such as settling new islands, advancing to higher population tiers, changing diplomatic status with other players or distasters such as fires, riots, losing ships and much more. Special issues can be published earlier if something dramatic happens.Įvery issue includes three articles which highlight important events and milestones of your empire. A new issue of "Anno Chronicles" newspaper is announced regularly, at time intervals which duration depends on the game progression. 1+4+0+4 = 9).The newspaper is a new feature in the Anno series. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. So you cant really mass-spam things like Trade Union, Townhall, Botanica, Museum, Zoo.
Anno 1800 influence free#
Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. really are limited to the amount of free construct given to you according to your achievements / progress in various influence categories (click the influence number to see the detail panel). Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc.
Anno 1800 influence series#
This subreddit is all about the video game series Anno.
